Skip to content
Menu
Arrow_Front_Up2
ttp_01Portfolio
Feel free to click on a banner or button to view each project in detail.
Arrow_Front_Up2
ttp_01Portfolio
Feel free to click on a banner or button to view each project in detail.
Arrow_Front_Up2
ttp_01Portfolio
Feel free to click on a banner or button to view each project in detail.

The Seminary of Sight

Icon_Computer
Icon_Horror_Adventure
Icon_3D_Visuals

Delve deep in this Narrative-driven Horror Game filled with Cosmic Nightmares.

Play as Alexandra, a follower of The Constellation who travels to the Seminary of Sight in search of God’s guidance, which is sealed away by the red-clothed Blinding Ones.

The Seminary of Sight

Icon_Computer
Icon_Horror_Adventure
Icon_3D_Visuals

Delve deep in this Narrative-driven Horror Game filled with Cosmic Nightmares.

Play as Alexandra, a follower of The Constellation who travels to the Seminary of Sight in search of God’s guidance, which is sealed away by the red-clothed Blinding Ones.

The Seminary of Sight

Icon_Computer
Icon_Horror_Adventure
Icon_3D_Visuals
Seminary_Icons

Delve deep in this Narrative-driven Horror Game filled with Cosmic Nightmares.

Play as Alexandra, a follower of The Constellation who travels to the Seminary of Sight in search of God’s guidance, which is sealed away by the red-clothed Blinding Ones.

Exodus Burned

Icon_Virtual_Reality
Icon_FullBody_Sports
Icon_3D_Visuals

VR meets Mocap in Exodus Burned: A thrilling Competitive Sports Game!

Compete in 2 vs. 2 challenges that test your physical abilities to escape from the spaceship heading for disaster before the rival team does.

Exodus Burned

Icon_Virtual_Reality
Icon_FullBody_Sports
Icon_3D_Visuals

VR meets Mocap in Exodus Burned: A thrilling Competitive Sports Game!

Compete in 2 vs. 2 challenges that test your physical abilities to escape from the spaceship heading for disaster before the rival team does.

Exodus Burned

Icon_Virtual_Reality
Icon_FullBody_Sports
Icon_3D_Visuals
Exodus_Icons

VR meets Mocap in Exodus Burned: A thrilling Competitive Sports Game!

Compete in 2 vs. 2 challenges that test your physical abilities to escape from the spaceship heading for disaster before the rival team does.

Marigold

Icon_Computer
Icon_Platform_Adventure
Icon_3D_Visuals

Run, Swing, and Jump through this Adventure based on Dia de Los Muertos.

Join Niño through The Land of the Dead and use Látigo’s spine and skull as a whip to help this father & son duo return to life before it’s too late.

Marigold

Icon_Computer
Icon_Platform_Adventure
Icon_3D_Visuals

Run, Swing, and Jump through this Adventure based on Dia de Los Muertos.

Join Niño through The Land of the Dead and use Látigo’s spine and skull as a whip to help this father & son duo return to life before it’s too late.

Marigold

Icon_Computer
Icon_Platform_Adventure
Icon_3D_Visuals
Marigold_Icons

Run, Swing, and Jump through this Adventure based on Dia de Los Muertos.

Join Niño through The Land of the Dead and use Látigo’s spine and skull as a whip to help this father & son duo return to life before it’s too late.

God Trainee

Icon_Hybrid_Playstyle
Icon_Simple_Action
Icon_3D_Visuals

Train your Godly Elemental Powers on an Icy Digital World in this Hybrid Game.

Use four physical tools to summon earthquakes, lightning, meteorites, and underlings to influence the digital realm and prevent “The Village’s Hero” from catching you.

God Trainee

Icon_Hybrid_Playstyle
Icon_Simple_Action
Icon_3D_Visuals

Train your Godly Elemental Powers on an Icy Digital World in this Hybrid Game.

Use four physical tools to summon earthquakes, lightning, meteorites, and underlings to influence the digital realm and prevent “The Village’s Hero” from catching you.

God Trainee

Icon_Hybrid_Playstyle
Icon_Simple_Action
Icon_3D_Visuals
GodTrainee_Icons

Train your Godly Elemental Powers on an Icy Digital World in this Hybrid Game.

Use four physical tools to summon earthquakes, lightning, meteorites, and underlings to influence the digital realm and prevent “The Village’s Hero” from catching you.

Drone.esc

Icon_Computer
Icon_Puzzle
Icon_3D_Visuals

Escape a Production Factory Hive mind in this Non-verbal Puzzle Adventure.

Transfer your Core between different drones and machines to move around the facility unseen, open hidden pathways, and hijack your way to freedom.

Drone.esc

Icon_Computer
Icon_Puzzle
Icon_3D_Visuals

Escape a Production Factory Hive mind in this Non-verbal Puzzle Adventure.

Transfer your Core between different drones and machines to move around the facility unseen, open hidden pathways, and hijack your way to freedom.

Drone.esc

Icon_Computer
Icon_Puzzle
Icon_3D_Visuals
Drone_Icons

Escape a Production Factory Hive mind in this Non-verbal Puzzle Adventure.

Transfer your Core between different drones and machines to move around the facility unseen, open hidden pathways, and hijack your way to freedom.

Duat

Icon_Computer
Icon_Puzzle
Icon_2D_Visuals

Search for powerful Diamonds protected by lost Spirits in this Puzzle Adventure.

Freely swap the location of objects to open pathways, activate chain reactions, fight spirits, and solve puzzles to collect all the lost treasures found beneath the pyramid.

Duat

Icon_Computer
Icon_Puzzle
Icon_2D_Visuals

Search for powerful Diamonds protected by lost Spirits in this Puzzle Adventure.

Freely swap the location of objects to open pathways, activate chain reactions, fight spirits, and solve puzzles to collect all the lost treasures found beneath the pyramid.

Duat

Icon_Computer
Icon_Puzzle
Icon_2D_Visuals
Duat_Icons

Search for powerful Diamonds protected by lost Spirits in this Puzzle Adventure.

Freely swap the location of objects to open pathways, activate chain reactions, fight spirits, and solve puzzles to collect all the lost treasures found beneath the pyramid.

Murder at the Manfroy Manor

Icon_Virtual_Reality
Icon_Puzzle
Icon_3D_Visuals

Solve a Murder Mystery by touching the crime scene through Mocap and VR.

Search around for proof, shine a light on clues, and inspect various objects with your physical touch to determine Mr. Manfroy’s killer’s identity and motive.

Murder at the Manfroy Manor

Icon_Virtual_Reality
Icon_Puzzle
Icon_3D_Visuals

Solve a Murder Mystery by touching the crime scene through Mocap and VR.

Search around for proof, shine a light on clues, and inspect various objects with your physical touch to determine Mr. Manfroy’s killer’s identity and motive.

Murder at the Manfroy Manor

Icon_Virtual_Reality
Icon_Puzzle
Icon_3D_Visuals
MurderManor_Icons

Solve a Murder Mystery by touching the crime scene through Mocap and VR.

Search around for proof, shine a light on clues, and inspect various objects with your physical touch to determine Mr. Manfroy’s killer’s identity and motive.

Space Flight VR

Icon_Virtual_Reality
Icon_Simulation
Icon_3D_Visuals

Fly and explore Outer Space in this small Movement-based VR Experiment.

Use your arms to propel your body in whichever direction you want and find hidden objects around an abandoned space satellite.

Space Flight VR

Icon_Virtual_Reality
Icon_Simulation
Icon_3D_Visuals

Fly and explore Outer Space in this small Movement-based VR Experiment.

Use your arms to propel your body in whichever direction you want and find hidden objects around an abandoned space satellite.

Space Flight VR

Icon_Virtual_Reality
Icon_Simulation
Icon_3D_Visuals
Space_Icons

Fly and explore Outer Space in this small Movement-based VR Experiment.

Use your arms to propel your body in whichever direction you want and find hidden objects around an abandoned space satellite.

Running in the 80’s

Icon_Mobile_Tablet
Icon_Simple_Action
Icon_2D_Visuals

Fling, Hurl and Launch Monsters off the screen in this small Touch-based Game.

Stretch and release the tightrope to create a variety of waves to defeat the incoming monsters that attack your castle in an 80’s inspired wave trip.

Running in the 80’s

Icon_Mobile_Tablet
Icon_Simple_Action
Icon_2D_Visuals

Fling, Hurl and Launch Monsters off the screen in this small Touch-based Game.

Stretch and release the tightrope to create a variety of waves to defeat the incoming monsters that attack your castle in an 80’s inspired wave trip.

Running in the 80’s

Icon_Mobile_Tablet
Icon_Simple_Action
Icon_2D_Visuals
Running80_Icons

Fling, Hurl and Launch Monsters off the screen in this small Touch-based Game.

Stretch and release the tightrope to create a variety of waves to defeat the incoming monsters that attack your castle in an 80’s inspired wave trip.

SolliciTraining

Icon_Mobile_Tablet
Icon_Serious_Game
Icon_2D_Visuals

Participate in Mock Interviews to train and gather feedback in this Teaching Tool.

Practice your speech, pronunciations and vocal delivery in mock-interviews designed for specific professions and receive feedback based on your performance.

SolliciTraining

Icon_Mobile_Tablet
Icon_Serious_Game
Icon_2D_Visuals

Participate in Mock Interviews to train and gather feedback in this Teaching Tool.

Practice your speech, pronunciations and vocal delivery in mock-interviews designed for specific professions and receive feedback based on your performance.

SolliciTraining

Icon_Mobile_Tablet
Icon_Serious_Game
Icon_2D_Visuals
Sollicitraining_Icons

Participate in Mock Interviews to train and gather feedback in this Teaching Tool.

Practice your speech, pronunciations and vocal delivery in mock-interviews designed for specific professions and receive feedback based on your performance.

Chitchat

Icon_Computer
Icon_Point_and_Click
Icon_2D_Visuals

Chat with Cutey and gather Dark Personal Secrets in this Web-sized Adventure.

Browse a 90s-style web browser and gather information by searching documents, downloading apps, and hacking accounts to help Cutey with her shady requests.

Chitchat

Icon_Computer
Icon_Point_and_Click
Icon_2D_Visuals

Chat with Cutey and gather Dark Personal Secrets in this Web-sized Adventure.

Browse a 90s-style web browser and gather information by searching documents, downloading apps, and hacking accounts to help Cutey with her shady requests.

Chitchat

Icon_Computer
Icon_Point_and_Click
Icon_2D_Visuals
Chitchat_Icons

Chat with Cutey and gather Dark Personal Secrets in this Web-sized Adventure.

Browse a 90s-style web browser and gather information by searching documents, downloading apps, and hacking accounts to help Cutey with her shady requests.

Cutey P’Tootey

Icon_Computer
Icon_Visual_Novel
Icon_2D_Visuals

Misuse Personal Information to enjoy the Perfect Date in this small Visual Novel.

Invite Britt to a romantic date and make her fall in love with you by using unethically obtained information from her personal internet history for your own benefit.

Cutey P’Tootey

Icon_Computer
Icon_Visual_Novel
Icon_2D_Visuals

Misuse Personal Information to enjoy the Perfect Date in this small Visual Novel.

Invite Britt to a romantic date and make her fall in love with you by using unethically obtained information from her personal internet history for your own benefit.

Cutey P’Tootey

Icon_Computer
Icon_Visual_Novel
Icon_2D_Visuals
Cutey_Icons

Misuse Personal Information to enjoy the Perfect Date in this small Visual Novel.

Invite Britt to a romantic date and make her fall in love with you by using unethically obtained information from her personal internet history for your own benefit.

Arrow_Front_Down2
Arrow_Front_Down2
ttp_02About
My name is Yannick Seyeux

Thank you for visiting my portfolio site!

image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
image0
7cfffd0d-e767-4922-a45f-0118c90e72ec

I’m a designer from the Netherlands with 4+ years of experience designing games, apps, and other digital media with multiple talented teams for entertainment and teaching purposes.
It’s my passion to create everlasting experiences that are memorable and enjoyable for anyone to play and use, by empowering them with choices, discoveries, and personal accomplishments first and foremost.

My projects include planning and production on:

  • Design Documents for project planning, pitching, and team presentations.
  • Prototypes for mechanics and scene structures using in-engine visual scripting/blueprints.
  • Enhancing the user experience (UX) through research, wireframing, and designing with accessibility in mind.
  • Level designs for in-game quests, events, and overall game structure.
  • Writing for characters, quests, menus, and game tutorials.
  • Graphic design and animation for logos, user interfaces (UI), characters, and game assets.
  • Audio & video editing for project trailers and promotional material.
  • Organizing playtests, gathering feedback & maintaining quality assurance (QA) for projects.

Besides these projects, my hobbies include analyzing game & animation technology, studying animal behavior, photography, and traveling.
I believe that any activity can be a learning experience and act as inspiration, so I always love to create with any innovative techniques I come across to broaden my horizons.
Above all, I like to have a good time with other creators and have fun designing cool things together.

Look around, and enjoy your stay!

image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
Education

Bachelor of Science 2015 – 2021
University of the Arts Utrecht (HKU)
Creative Media and Game Technologies – HBO


Highlights

Game Developer Conference 2019
Traveled to America to attend the conference and expand my industry knowledge.

Imagine Film Festival 2019
Showcase and presentation to promote ‘The Seminary of Sight’ game.

Hybrid Spaces Student Projects
Awarded the ‘2nd Best Gamedesign’ award for our God Trainee project

ttp_02About
image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
image0
7cfffd0d-e767-4922-a45f-0118c90e72ec
My name is Yannick Seyeux

Thank you for visiting my portfolio site!

I’m a designer from the Netherlands with 4+ years of experience designing games, apps, and other digital media with multiple talented teams for entertainment and teaching purposes.
It’s my passion to create everlasting experiences that are memorable and enjoyable for anyone to play and use, by empowering them with choices, discoveries, and personal accomplishments first and foremost.

My projects include planning and production on:

  • Design Documents for project planning, pitching, and team presentations.
  • Prototypes for mechanics and scene structures using in-engine visual scripting/blueprints.
  • Enhancing the user experience (UX) through research, wireframing, and designing with accessibility in mind.
  • Level designs for in-game quests, events, and overall game structure.
  • Writing for characters, quests, menus, and game tutorials.
  • Graphic design and animation for logos, user interfaces (UI), characters, and game assets.
  • Audio & video editing for project trailers and promotional material.
  • Organizing playtests, gathering feedback & maintaining quality assurance (QA) for projects.

Besides these projects, my hobbies include analyzing game & animation technology, studying animal behavior, photography, and traveling.
I believe that any activity can be a learning experience and act as inspiration, so I always love to create with any innovative techniques I come across to broaden my horizons.
Above all, I like to have a good time with other creators and have fun designing cool things together.

Look around, and enjoy your stay!

image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
image0
7cfffd0d-e767-4922-a45f-0118c90e72ec
Mobile_Pictures_Group
image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
 
Education

Bachelor of Science 2015 – 2021
University of the Arts Utrecht (HKU)
Creative Media and Game Technologies – HBO

Senior Secondary Vocational Diploma 2011 – 2014
ROC van Amsterdam
Game art – MBO Niveau 4

 
Highlights

Game Developer Conference 2019
Traveled to America to attend the conference and expand my industry knowledge.

Gamescom 2019
Traveled to Germany to attend the conference and expand my industry knowledge.

Imagine Film Festival 2019
Showcase and presentation to promote ‘The Seminary of Sight’ game.

Living Lab Applied Game Jam 2017
Participated with a team of five to develop a game about the misuse of personal information.

Global Game Jam 2017
Participated with a team of six to develop a game based on the concept of ‘waves’.

Hybrid Spaces Student Project
Awarded the ‘2nd Best Gamedesign’ award for our God Trainee project.

image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
image0
7cfffd0d-e767-4922-a45f-0118c90e72ec
My name is Yannick Seyeux

Thank you for visiting my portfolio site!

I’m a designer from the Netherlands with 4+ years of experience designing games, apps, and other digital media with multiple talented teams for entertainment and teaching purposes.
It’s my passion to create everlasting experiences that are memorable and enjoyable for anyone to play and use, by empowering them with choices, discoveries, and personal accomplishments first and foremost.

My projects include planning and production on:

  • Design Documents for project planning, pitching, and team presentations.
  • Prototypes for mechanics and scene structures using in-engine visual scripting/blueprints.
  • Enhancing the user experience (UX) through research, wireframing, and designing with accessibility in mind.
  • Level designs for in-game quests, events, and overall game structure.
  • Writing for characters, quests, menus, and game tutorials.
  • Graphic design and animation for logos, user interfaces (UI), characters, and game assets.
  • Audio & video editing for project trailers and promotional material.
  • Organizing playtests, gathering feedback & maintaining quality assurance (QA) for projects.

Besides these projects, my hobbies include analyzing game & animation technology, studying animal behavior, photography, and traveling.
I believe that any activity can be a learning experience and act as inspiration, so I always love to create with any innovative techniques I come across to broaden my horizons.
Above all, I like to have a good time with other creators and have fun designing cool things together.

Look around, and enjoy your stay!

image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
image0
7cfffd0d-e767-4922-a45f-0118c90e72ec
Mobile_Pictures_Group
image0
cc8ca637-d358-456e-ba1f-2a64de548bfb
 
Education

Bachelor of Science 2015 – 2021
University of the Arts Utrecht (HKU)
Creative Media and Game Technologies – HBO

Senior Secondary Vocational Diploma 2011 – 2014
ROC van Amsterdam
Game art – MBO Niveau 4

 
Highlights

Game Developer Conference 2019
Traveled to America to attend the conference and expand my industry knowledge.

Gamescom 2019
Traveled to Germany to attend the conference and expand my industry knowledge.

Imagine Film Festival 2019
Showcase and presentation to promote ‘The Seminary of Sight’ game.

Living Lab Applied Game Jam 2017
Participated with a team of five to develop a game about the misuse of personal information.

Global Game Jam 2017
Participated with a team of six to develop a game based on the concept of ‘waves’.

Hybrid Spaces Student Project
Awarded the ‘2nd Best Gamedesign’ award for our God Trainee project.

Arrow_Front_Up2
ttp_03Contact
Arrow_Front_Up2
ttp_03Contact
Feel free to get in touch!

I am available to take on new full-time or freelance design projects!

Feel free to get in touch!

I am available to take on new full-time or freelance design projects!

Feel free to get in touch!

I am available to take on new full-time or freelance design projects!