CuteylogoheaderNEW

Misuse Personal Information to enjoy the Perfect Date in this small Visual Novel.

Invite Britt to a romantic date and make her fall in love with you by using unethically obtained information from her personal internet history for your own benefit.

You've reserved a nice table for your dinner with Britt. Enjoy the dishes and converse with Britt to learn more about her.
CuteylogoheaderNEW
You've reserved a nice table for your dinner with Britt. Enjoy the dishes and converse with Britt to learn more about her.

Misuse Personal Information to enjoy the Perfect Date in this small Visual Novel.

Invite Britt to a romantic date and make her fall in love with you by using unethically obtained information from her personal internet history for your own benefit.

CuteylogoheaderNEW
You've reserved a nice table for your dinner with Britt. Enjoy the dishes and converse with Britt to learn more about her.

Misuse Personal Information to enjoy the Perfect Date in this small Visual Novel.

Invite Britt to a romantic date and make her fall in love with you by using unethically obtained information from her personal internet history for your own benefit.

Arrow_Cutey3

ROLE

Gameplay designer /
Concept Writer /
2D Illustrator

DATE

February 2017

PLATFORM

PC

SOFTWARE

Unity / Photoshop

Arrow_Cutey3

ROLE

Gameplay designer /
Concept Writer /
2D Illustrator

DATE

February 2017

PLATFORM

PC

SOFTWARE

Unity / Photoshop

Arrow_Cutey3

ROLE

Gameplay designer /
Concept Writer /
2D Illustrator

DATE

February 2017

PLATFORM

PC

SOFTWARE

Unity / Photoshop

ttp_01ProjectOverview

Cutey P’tootey is a small Visual Novel, where you take the fictional character Britt out on a romantic dinner.
Have conversations about her favorite activities and food to learn more about Britt and make for an unforgettable date.
The choices you this night determine the results of your date.

This game was made in four days in collaboration with the Living Lab Applied Game Jam 2017.
Our goal was to answer this particular question: How can self-tracking games help people eat healthier, or would such games lead to the misuse of personal information by governments and companies? Could such risks be captured in a critical game?
We researched the misuse of personal information that is usually found on social media and tried to simulate this scenario in a small, comedic dating simulator to bring a better understanding of these dangers.

Before starting the date, you can find information on Britt using a provided database on companies, sites, and social media she is associated with.
In this database, you can look through her browser history, social media comments, medical files, hobbies, and favorite dishes.
Your date starts after your research session and you are able to misuse your knowledge about Britt to provide yourself with the perfect date.

By giving all of this personal information about Britt beforehand, it instantly becomes clear to the player that what they’re doing is wrong and twisted.
Britt will be none the wiser, but the tone of the date will turn from normal to manipulative and this will be reflected by the awkward comments during the date.

Cutey P’tootey is a small Visual Novel, where you take the fictional character Britt out on a romantic dinner.
Have conversations about her favorite activities and food to learn more about Britt and make for an unforgettable date.
The choices you this night determine the results of your date.

This game was made in four days in collaboration with the Living Lab Applied Game Jam 2017.
Our goal was to answer this particular question: How can self-tracking games help people eat healthier, or would such games lead to the misuse of personal information by governments and companies? Could such risks be captured in a critical game?
We researched the misuse of personal information that is usually found on social media and tried to simulate this scenario in a small, comedic dating simulator to bring a better understanding of these dangers.

Before starting the date, you can find information on Britt using a provided database on companies, sites, and social media she is associated with.
In this database, you can look through her browser history, social media comments, medical files, hobbies, and favorite dishes.
Your date starts after your research session and you are able to misuse your knowledge about Britt to provide yourself with the perfect date.

By giving all of this personal information about Britt beforehand, it instantly becomes clear to the player that what they’re doing is wrong and twisted.
Britt will be none the wiser, but the tone of the date will turn from normal to manipulative and this will be reflected by the awkward comments during the date.

ss2017 02 26at04.55.56
ttl_02Story

It’s a nice Friday afternoon.
You’ve asked Britt out for a romantic dinner at her favorite restaurant.
You check on some notes as you wait for Britt to arrive.
Britt arrives with a smile on her face and taps you on the shoulder.
“You’re here early! Have you been waiting for me a long time?” she asks, as you quickly swipe your notes away.
“Don’t worry about it, I just got here as well.”.
You chuckle nervously and enter the restaurant with Britt.

You like Britt.
You like her a lot.
Like… a lot a lot.
You seem a bit obsessive about her.
Before asking Britt out on a date, you looked at her social media feeds for any of her personal information you could find.
Any sites she frequents, all the comments she’s placed, the pictures she shares online, and even her medical files.
In your mind the date has to go perfectly, so you need to know everything about her beforehand.

There isn’t anything wrong with this, right?
She’s the love of your life, so it’s all fine!

It’s a nice Friday afternoon.
You’ve asked Britt out for a romantic dinner at her favorite restaurant.
You check on some notes as you wait for Britt to arrive.
Britt arrives with a smile on her face and taps you on the shoulder.
“You’re here early! Have you been waiting for me a long time?” she asks, as you quickly swipe your notes away.
“Don’t worry about it, I just got here as well.”.
You chuckle nervously and enter the restaurant with Britt.

You like Britt.
You like her a lot.
Like… a lot a lot.
You seem a bit obsessive about her.
Before asking Britt out on a date, you looked at her social media feeds for any of her personal information you could find.
Any sites she frequents, all the comments she’s placed, the pictures she shares online, and even her medical files.
In your mind the date has to go perfectly, so you need to know everything about her beforehand.

There isn’t anything wrong with this, right?
She’s the love of your life, so it’s all fine!

Things can definitely go wrong if you choose the wrong dish by accident. Britt is allergic to specific food and will go ballistic if you choose the wrong dish to give. Don't expect the date to end well when this happens.
ttl_03Development

On Cutey P’tootey, I was a Game Designer & 2D Illustrator.
The duration of the game jam was 4 days with a team of 5 members.

My duties included:

  • General game concept and structure layout.
  • Conceptualizing gameplay elements.
  • Playtesting / Quality Assurance
  • Game & Document Script writing.
  • 2D Asset creation for the dishes, menus, user interface, and logo.

The question that led to this project was pretty interesting and had us brainstorm multiple concepts for quite a while.
We were interested in finding a way to confront the player with “the misuse of information by governments and companies” part of the question.
We didn’t want this to become a simple teaching tool that just tells the player point-blank how what is right or wrong.
This project’s message had to be memorable for the player, so we knew it needed to surprise them somehow so that its lesson would stick.

We decided to have the player play as the bad guy in this situation.
We purposely give the player a document full of information about Britt at the beginning of the game, with the intention that they will misuse it to get the best ending possible.
To further support the idea of misusing information, we designed the scenario to take place during a traditional restaurant date where you decide where to go and what to eat.
By giving all the personal information of Britt at the very beginning, as well as giving the player the ability to make every single decision, we wanted the player to feel bad about their misuse and dehumanization of the date for their own personal gain.
This is further illustrated by the narrative that gives off the feeling that the situation just doesn’t completely feel right when you select an option that corresponds exactly with the obtained information.

Our biggest challenge was having the player feel that their misuse of the given information was a bad thing to do.
I learned a lot by play-testing multiple scripts and scenarios to see what kind of choices give players a positive or negative reaction and for what reason.
The strict deadline also taught me to be sharper with my design decisions and to quickly test ideas to see how effective they are for our goals.

On Cutey P’tootey, I was a Game Designer & 2D Illustrator.
The duration of the game jam was 4 days with a team of 5 members.

My duties included:

  • General game concept and structure layout.
  • Conceptualizing gameplay elements.
  • Playtesting / Quality Assurance
  • Game & Document Script writing.
  • 2D Asset creation for the dishes, menus, user interface, and logo.

The question that led to this project was pretty interesting and had us brainstorm multiple concepts for quite a while.
We were interested in finding a way to confront the player with “the misuse of information by governments and companies” part of the question.
We didn’t want this to become a simple teaching tool that just tells the player point-blank how what is right or wrong.
This project’s message had to be memorable for the player, so we knew it needed to surprise them somehow so that its lesson would stick.

We decided to have the player play as the bad guy in this situation.
We purposely give the player a document full of information about Britt at the beginning of the game, with the intention that they will misuse it to get the best ending possible.
To further support the idea of misusing information, we designed the scenario to take place during a traditional restaurant date where you decide where to go and what to eat.
By giving all the personal information of Britt at the very beginning, as well as giving the player the ability to make every single decision, we wanted the player to feel bad about their misuse and dehumanization of the date for their own personal gain.
This is further illustrated by the narrative that gives off the feeling that the situation just doesn’t completely feel right when you select an option that corresponds exactly with the obtained information.

Our biggest challenge was having the player feel that their misuse of the given information was a bad thing to do.
I learned a lot by play-testing multiple scripts and scenarios to see what kind of choices give players a positive or negative reaction and for what reason.
The strict deadline also taught me to be sharper with my design decisions and to quickly test ideas to see how effective they are for our goals.

During the date, you can choose the appetizer, main course and dessert. There are four options to choose from for each dish, each with a different reaction from Britt. These reactions differ from being very positive to the dish, to being very negative and even being hostile if you choose something she absolutely can't eat. These reactions determine your ending.
ttl_04Media
ttl_contents

Click on the pictures to read a description.
Each picture has a fun piece of information that explains more about the visuals and gameplay of this project.

ttl_contents

Click on the pictures to read a description.
Each picture has a fun piece of information that explains more about the visuals and gameplay of this project.

ttl_contents

Click on the pictures to read a description.
Each picture has a fun piece of information that explains more about the visuals and gameplay of this project.