Hybrid-Logo2-768x455

Train your Godly Elemental Powers on an Icy Digital World in this Hybrid Game.

Use four physical tools to summon earthquakes, lightning, meteorites, and underlings to influence the digital realm and prevent “The Village’s Hero” from catching you.

An Underling in action after being thrown into the game. These underlings run around the fastest route to find the Hero to try and stop him for a period of time.
Hybrid-Logo2-768x455
An Underling in action after being thrown into the game. These underlings run around the fastest route to find the Hero to try and stop him for a period of time.

Train your Godly Elemental Powers on an Icy Digital World in this Hybrid Game.

Use four physical tools to summon earthquakes, lightning, meteorites, and underlings to influence the digital realm and prevent “The Village’s Hero” from catching you.

Hybrid-Logo2-768x455
An Underling in action after being thrown into the game. These underlings run around the fastest route to find the Hero to try and stop him for a period of time.

Train your Godly Elemental Powers on an Icy Digital World in this Hybrid Game.

Use four physical tools to summon earthquakes, lightning, meteorites, and underlings to influence the digital realm and prevent “The Village’s Hero” from catching you.

Arrow_God2

ROLE

Producer / Lead Designer /
2D Animator

DATE

January 2017

PLATFORM

PC / Physical Room

SOFTWARE

Unity / Maya /
Photoshop / Illustrator

Arrow_God2

ROLE

Producer / Lead Designer /
2D Animator

DATE

January 2017

PLATFORM

PC / Physical Room

SOFTWARE

Unity / Maya /
Photoshop / Illustrator

Arrow_God2

ROLE

Producer / Lead Designer /
2D Animator

DATE

January 2017

PLATFORM

PC / Physical Room

SOFTWARE

Unity / Maya /
Photoshop / Illustrator

ttp_01ProjectOverview

God Trainee is a hybrid game: an experience where players use physical items to control the action in the digital isometric world.

You play as a god in training and rule over a small winter wonderland full of small creatures that adore you.
You can watch them and the icy cold lands using your “Thaumaturgy View” (also known as T.V.).
This land is inhabited by small Eskimo creatures that lead simple lives and care deeply for their villages.
They trust in their god and believe that they will take care of them and their land.

Tragedy strikes when you accidentally use your elemental powers to destroy a nearby village during your first training session as the newly appointed god!
The inhabitants run and scream in terror, they are extremely shocked and scared of what will happen next.
They think their god has turned evil and has betrayed them, so they quickly send “The Village’s Hero” to stop you.

The Village’s Hero follows the fastest path to your domain and his goal is to defeat you at all costs.
You have to obstruct his path and hinder him in any way you can to prevent this from happening.

As a god, you have the ability to influence the ice world with four different physical tools.
These tools and abilities include:
– Slamming down on the Drum-Set to create earthquakes and destroy set locations.
– Striking down the Magical Staff to summon lightning bolts from the clouds and stun The Village’s Hero.
– Cast spells with the Conjuration-Microphone to launch meteorites to destroy walkable paths and bridges.
– Throwing Underling-Plushies over the TV which will come to life and hunt down The Village’s Hero.

All of these abilities can obstruct The Village’s Hero in different ways and make it harder for him to find your location.
Stall The Village’s Hero long enough so that your Underlings have enough time to fix the village and set things right again.

God Trainee is a hybrid game: an experience where players use physical items to control the action in the digital isometric world.

You play as a god in training and rule over a small winter wonderland full of small creatures that adore you.
You can watch them and the icy cold lands using your “Thaumaturgy View” (also known as T.V.).
This land is inhabited by small Eskimo creatures that lead simple lives and care deeply for their villages.
They trust in their god and believe that they will take care of them and their land.

Tragedy strikes when you accidentally use your elemental powers to destroy a nearby village during your first training session as the newly appointed god!
The inhabitants run and scream in terror, they are extremely shocked and scared of what will happen next.
They think their god has turned evil and has betrayed them, so they quickly send “The Village’s Hero” to stop you.

The Village’s Hero follows the fastest path to your domain and his goal is to defeat you at all costs.
You have to obstruct his path and hinder him in any way you can to prevent this from happening.

As a god, you have the ability to influence the ice world with four different physical tools.
These tools and abilities include:
– Slamming down on the Drum-Set to create earthquakes and destroy set locations.
– Striking down the Magical Staff to summon lightning bolts from the clouds and stun The Village’s Hero.
– Cast spells with the Conjuration-Microphone to launch meteorites to destroy walkable paths and bridges.
– Throwing Underling-Plushies over the TV which will come to life and hunt down The Village’s Hero.

All of these abilities can obstruct The Village’s Hero in different ways and make it harder for him to find your location.
Stall The Village’s Hero long enough so that your Underlings have enough time to fix the village and set things right again.

The world of God Trainee is filled with clouds, trees, bridges and houses. Each of these objects can be used to hinder the Hero in it's path to you. You can shoot thunder out of the clouds by using your Magical-Staff, or use your other physical tools to destroy the other objects and block the Hero's paths.
ttl_02Story

“Hurry, hurry! Your first day on the job is about to start!”
As the newly appointed god, you rush to the highest room of the tallest tower in the land to begin your first training exercise.

You are about to rule over the winter wonderlands and your duty is to take care of the little Eskimo creatures that inhabit the land.
By using the Tools of Nature, you are able to use the elements to control the weather and fend off disasters.
Thanks to these powers, the Eskimo creatures can live their lives in harmony and have learned to trust in their god to care for their nurtured land.

However, disaster strikes when you make a fatal mistake during a training session and accidentally destroy a village using your lightning bolts.
Screams are heard from a distance as the inhabitants of a nearby village run in terror.
They think their god has betrayed them and quickly send “The Village’s Hero” to stop you from harming the other villagers.

As a means to regain the faith of the Eskimo creatures, you sent a group of underlings to fix the village and anything else nearby that got destroyed.
Meanwhile, The Village’s Hero is quickly coming your way and will stop at nothing to find and defeat you.
Armed with the Tools of Nature, you control the elements to hinder The Village’s Hero long enough for your underlings to fix this misunderstanding and save your reputation among the villagers of this winter wonderland.

“Hurry, hurry! Your first day on the job is about to start!”
As the newly appointed god, you rush to the highest room of the tallest tower in the land to begin your first training exercise.

You are about to rule over the winter wonderlands and your duty is to take care of the little Eskimo creatures that inhabit the land.
By using the Tools of Nature, you are able to use the elements to control the weather and fend off disasters.
Thanks to these powers, the Eskimo creatures can live their lives in harmony and have learned to trust in their god to care for their nurtured land.

However, disaster strikes when you make a fatal mistake during a training session and accidentally destroy a village using your lightning bolts.
Screams are heard from a distance as the inhabitants of a nearby village run in terror.
They think their god has betrayed them and quickly send “The Village’s Hero” to stop you from harming the other villagers.

As a means to regain the faith of the Eskimo creatures, you sent a group of underlings to fix the village and anything else nearby that got destroyed.
Meanwhile, The Village’s Hero is quickly coming your way and will stop at nothing to find and defeat you.
Armed with the Tools of Nature, you control the elements to hinder The Village’s Hero long enough for your underlings to fix this misunderstanding and save your reputation among the villagers of this winter wonderland.

Ilona_2016_11_27_Concept_Snow_Village_v2
ttl_03Development

On God Trainee, I was a Producer, Lead Designer & 2D Animator.
The duration of the project was 8 weeks with a team of 6 members.

My duties included:

  • Production planning/organizer
  • Team coordination
  • General game concept layout
  • Conceptualizing gameplay elements, physical and digital
  • Quality assurance
  • Gameplay and Level Design
  • Organizing Playtests
  • 2D Animation for small visual effects.
  • 2D Logo Design
  • Game Documentation

Our team was tasked with making a hybrid game that utilized a combination of physical objects with a digital world to create fun and unique mechanics that would provide an alternate player experience.
This means that traditional game controllers should not be used and that the game should feel connected to the room the user plays in as if the game could react to changes made outside of its digitized frame.

Our team set out to research alternative ways to control a digital character, such as using body movement, voice control, buttons in an obstacle course, and using plush toys as alternate controllers.
Our interest went into making this project suitable, fun, and understandable for all ages.
With this in mind, our focus went to using objects that were simple to use, would not cause injuries, and were intuitive.

We also brainstormed concepts for the digital portion of this project, such as watching security camera footage spread out over the room to catch a burglar and a room that functions as a big puzzle where the walls are the pieces and the screen shows a top view of the room.
We ultimately landed on a concept where the use of physical objects could influence the digital environment in real-time to indirectly control a digitized character who is on his own automated journey to defeat a monster.
This seemed like a cool and easy-to-understand concept where players would get this powerful feeling that they could control an entire world by doing very simple actions, which would empower the experience and the hybrid connection between the game and its unique controls.

This combination of indirect control of a digital world with physical objects made for the concept of God Trainee, which we gave more flavor by creating a fictional setting and a direct goal to motivate players to take action to defend themselves.
We did not want the item usage to feel restricted, so we designed multiple objects that could be used without restriction where each action felt like it had a real impact in the digital game, so that players could go all out and it felt good to be destructive.
This playstyle was further supported by having the players take on the role of a villain that has to disrupt a digitized hero that is out to get them.

We learned a lot about the way players use different objects and how to minimize any damages players could cause damage while playing.
It was also interesting to find ways to teach players the function of each object by rewarding almost any action they do with a logical connecting reaction on the digital screen, which let them learn while experimenting in their own way.
Because of the simple objective and functions, we were able to create an experience that could get hectic but was also still fun to play because of how rewarding and powerful each action felt to make.

On God Trainee, I was a Producer, Lead Designer & 2D Animator.
The duration of the project was 8 weeks with a team of 6 members.

My duties included:

  • Production planning/organizer
  • Team coordination
  • General game concept layout
  • Conceptualizing gameplay elements, physical and digital
  • Quality assurance
  • Gameplay and Level Design
  • Organizing Playtests
  • 2D Animation for small visual effects.
  • 2D Logo Design
  • Game Documentation

Our team was tasked with making a hybrid game that utilized a combination of physical objects with a digital world to create fun and unique mechanics that would provide an alternate player experience.
This means that traditional game controllers should not be used and that the game should feel connected to the room the user plays in as if the game could react to changes made outside of its digitized frame.

Our team set out to research alternative ways to control a digital character, such as using body movement, voice control, buttons in an obstacle course, and using plush toys as alternate controllers.
Our interest went into making this project suitable, fun, and understandable for all ages.
With this in mind, our focus went to using objects that were simple to use, would not cause injuries, and were intuitive.

We also brainstormed concepts for the digital portion of this project, such as watching security camera footage spread out over the room to catch a burglar and a room that functions as a big puzzle where the walls are the pieces and the screen shows a top view of the room.
We ultimately landed on a concept where the use of physical objects could influence the digital environment in real-time to indirectly control a digitized character who is on his own automated journey to defeat a monster.
This seemed like a cool and easy-to-understand concept where players would get this powerful feeling that they could control an entire world by doing very simple actions, which would empower the experience and the hybrid connection between the game and its unique controls.

This combination of indirect control of a digital world with physical objects made for the concept of God Trainee, which we gave more flavor by creating a fictional setting and a direct goal to motivate players to take action to defend themselves.
We did not want the item usage to feel restricted, so we designed multiple objects that could be used without restriction where each action felt like it had a real impact in the digital game, so that players could go all out and it felt good to be destructive.
This playstyle was further supported by having the players take on the role of a villain that has to disrupt a digitized hero that is out to get them.

We learned a lot about the way players use different objects and how to minimize any damages players could cause damage while playing.
It was also interesting to find ways to teach players the function of each object by rewarding almost any action they do with a logical connecting reaction on the digital screen, which let them learn while experimenting in their own way.
Because of the simple objective and functions, we were able to create an experience that could get hectic but was also still fun to play because of how rewarding and powerful each action felt to make.

This is where the player takes command. On his right is the TV, where the game is displayed and shows the Hero hunting the player in real-time. Surrounding the player are his physical tools which can change the landscapes, such as the Drum-Set and Magical-Staff as pictured here.
ttl_04Media
ttl_contents

Click on the pictures to read a description.
Each picture has a fun piece of information that explains more about the visuals and gameplay of this project.

ttl_contents

Click on the pictures to read a description.
Each picture has a fun piece of information that explains more about the visuals and gameplay of this project.

ttl_contents

Click on the pictures to read a description.
Each picture has a fun piece of information that explains more about the visuals and gameplay of this project.