Programs used:
Photoshop Logo_Square
photo
Unreal Engine 4 official logo2 1030x1030 3

Project role:
Gameplay designer, QA, 3D Animator

Duration:
8 weeks

Team Size:
13 people

Date of Creation:
April 2017

Marigold Logo 1

Description:
Marigold is a 3D Platformer Game set during the Mexican Holiday: Dia de Los Muertos.
You play as Niño, a young boy who is certainly not the bravest around. While running around and celebrating the holiday, Niño accidentally trips in an open coffin and falls all the way down to the mythical Land of the Dead.
Unbeknownst of where he is, Niño meets his recently deceased father, Látigo. While the reunion is heart touching, things get a bit awkward when Niño realizes his father is… nothing but a spinal cord and a head?!
Látigo explains to Niño that they are currently in the Land of the Dead; a huge tree which consists of 7 branches where old loved ones who passed away reside. They are on the 4th tree branch and Niño will have to climb up to the very top of the tree and exit the Land of the Dead within a day, or he himself will become part of the denizens of yore.

Niño is a frail little boy without any special powers or abilities. Like any other kid he can run, jump, talk, stand aloof and be scared of everything he sees. He shouldn’t have to be afraid however, Niño has access to his father Látigo, who can be used as a whip to attack enemies, pull objects or swing across gaps and other terrains. Not only that, but Látigo also knows all the ins and outs of the Land of the Dead, and will be a great conversational partner during your adventure.

The goal of each level is to obtain enough Marigold Flower Petals to unlock the next area of the game, which can be found in the environment or by completing side quests given to you by the numerous citizens you can meet during your adventure. The current version of the game consists of 1 fully fleshed out level, based on the 4th tree branch of the Land of the Dead.

On Marigold, I was a Game Designer & 3D Animator. My duties included:

  • Pre-production organizer
  • General concept layout
  • Conceptualizing gameplay elements
  • A small amount of conceptual art
  • Level-Design guidance
  • Lead animator role, producing animations for the main and non-playable characters, including various gameplay related animations.